New Quest And Dungeon: Solar Diplomacy. Name of the City:Solar Isle. Requirements to Enter:Completed Solar Diplomacy. SOLAR ISLE Part I: Quest for a Legned. Quest Title: Solar Diplomacy. Quest Requirements: Legends Quest, Dream Mentor, and OSRS Gold Druid Ritual. Skills: 55 Agility, 70 Magic 80 Attack and 80 Defense, 75 Strength. 75 Woodcutting. 75 Firemaking. 35 Crafting. Level 65 Herblore.
Recommended: Ability to defeat numerous level 90+ Guards The enemy of Level 80-90 is invulnerable to most weapons, and a Level 205 Boss, Immune to Range. Speak to Sir Radimus Erkle, a member of the Legends Guild, to begin. Radimus Erkle, Many Greetings (Player Name). I don't have time to spare because a problem has arisen.
Can I be of any assistance? Yes You can. However, I caution you that you will face some serious dangers. I'm not worried about anything evil. I am going to embark on this adventure! As you wish, (player name). Talk to Lokar at the docks in Relleka. Hey! (Player Name) What can I do today to help you? Radimus has sent me an email. Radimus sent me.
Yes, I can. Lunar Isle's enemies aren't just the Freminnik. In the past, there was a tribe who lived in peace with the Lunars until.... that day..... What day was it?
The day of the Solar Ritual. The Solar Tribe lived once more peacefully on the island and controlled half the island, until the Lunar People began a cataclysmic war. They were forced to leave the island and seek refuge on a deserted island. The Mages of Lunar Isle feared the Solar Tribe was planning something, and they travelled with an army in order to Cheap RS Gold eliminate the Solars once for all. As the Solars began a ritual and the Lunar Mages began to attack. The ritual was intended to control the Lunar People and force them to obey orders. However, the mages stopped this, and slayed the King of the Solar Tribe. The Tribesmen fled in terror, and weren't seen again, until.... this moment....